Absurdity! Thy name is Alice!

Through a narrative examination of “Alice in Wonderland”, students will study narrative elements within the story that create “surprise elements”. Students can either pick a character from “Alice in Wonderland”, “Waiting for Godot” or another story of their choosing as additional characters to their current unfolding tale.

Students will create a non”random” character that might shift or drastically change the story arc so far. Who is this random character and what do they want? Students will learn about non-sequitors and read a few pages of “Waiting for Godot”.

The world is under siege by the “Complicated Noise Monster” and now every protagonist needs to hide in a maze – but what maze? Who will make it? How will we communicate without sound? (This class is conducted in complete silence except for the instructor who will serve as “dungeon master”).

Students will recall a time when they experienced conflict. We will study some global conflicts and find hypothetical solutions to these scenarios. Using improv exercises of a two-person shared story, students will learn how to negotiate conditions that lead the characters towards a solution. Students will build a commemoration build to honor the conflict that has been resolved.

Students will learn about the geology behind volcanoes while crafting points of conflict between their antagonist and protagonist. Playwriting and some acting are required. Students must be able to access and use google documents.

Every third class, students will be given a specific hiccup in their story that might alter their builds, narrative, and world entirely. The class is asked to work together to solve this life-threatening event.

Drawing from a word bank exercise, students will craft a backstory for their antagonist. Students will study the natural waterfalls and incorporate the research into their stories while developing a story arch for their antagonist.

Students will investigate a fairy tale of their choosing and based on, their character traits, develop a handful of characters whose world they will collectively build in multiplayer. Through research, discussion and free, associative writing, students will craft their protagonist, build a backstory and the preliminary structures for their characters in Minecraft. eg: frog and princess in a futuristic Dubai.

We will spend this class presenting our Utopia. Students will walk us through their worlds, from who they are and what they care about into how their world unfolded.

We will spend this class presenting our Utopia. Students will walk us through their worlds, from who they are and what they care about into how their world unfolded.